Man hat diese Woche das Gefühl, dass in der Gerüchteküche sehr viel abgeht. Letztes Mal hatten wir darüber berichtet, dass es Informationen zu dem Multiplayermodus gab und nun wurden weitere Details veröffentlicht.
Die nachfolgende Liste beinhaltet verschiedene Waffen und Perks die vermutlich in dem neuem Spiel vorkommen werden. Ob das Stimmt oder nicht, kann man nicht genau sagen, denn die Aussage von Trayarch steht weiterhin noch aus.
To start off, this is all information gathered from a trusted source. Here it is.
To clarify what elite is, it is a side-pro perk you can choose when leveling up the base perk. These elite perks ONLY work if paired with another BASE perk.
-Perks- (Only new and modified!) (Perk slot not yet defined!)
1. Spy - Appear as a friend on the map. (Disadvantage is, you're always spotted even without a UAV, and when shooting, you turn red on the map)
b. Pro - Detect enemy spies. They will still always be spotted on the radar.
c. Elite - If Pilot is active, your airship will be marked as an ally.
2. Escape Artist - When going prone, you feign death (You cannot shoot during)
b. Pro - When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite - if Diver is active - You realistically fall into your feign death instead of diving.
3. Audiophile - Players with silenced weapons will show on your radar if they are shooting at you or close around you.
b. Pro - Footsteps are louder
c. Elite - If bladesman is active - kniving will show up on the radar
4. Defuser - Throw all equipment but cookable grenades up to 2x farther - a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.
b. Pro - Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.
c. Elite - if quickdraw is active - the circle will fill in 1.5 seconds.
5. Juggernaut - Regenerate health faster while moving
b. Pro - Regenerate health faster while crouched
c. Elite - If scavenger is active - you are able to drop ammo packs for your team.
6. Diver - You can dive into cover (A.K.A. Dolphin Dive) - and while diving you can still shoot, however when you land it takes awhile to regain focus.
b. Pro - You crawl 2x faster
c. Elite - With Extreme conditioning active - You can sprint while crawling to crawl faster (3x) instead of getting up.
7. Pilot - Your flying killstreak's kills will count towards your next killstreak.
b. Pro - Your controllable flying killstreaks will last until they are shot down.
c. Elite - With blind eye active - Your uncontrollable flying killstreaks will not show on the map.
8. Technician - Any land killstreak's kills will count towards your next killstreak.
b. Pro - Your Advnaced UAVS will disable the enemies UAV
c. Elite - If defuser is active, your sentries cannot be taken down instantly.
9. Bladesman - You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro - You have a chance of dodging the incoming players knife.
c. Elite - If assasin is active - kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.
10. Conciousness - While standing, you are just as accurate as when you are prone
b. Pro - Your bullets cause more flinching.
c. Elite - If marksman is active - shooting your enemy will mark him on the mini map.
11. Focus - Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro - Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite - If stalker is active - when jumping, equipment does less damage to you.
12. Deep Impact - Your bullets shoot through hard surfaces.
b. Pro - Your bullets gain 50% damage with each person they go through.
c. Elite - if steady aim is active - when hip-firing, your bullets have 10% more damage with each person they go through.
NEW!! -Knife Melee Slot-
- Default Knife - takes 2 swipes to kill, you need to put it away, and take it back out like usual.
- Tactical knife - takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
- Tactical hammer - takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.
- Throwing knifes - Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
- Tomahawks - Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
- Ballistic knife - [Disallows use of equipment] - A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)
-Attachments-
- Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)
- Attached Pistol (For snipers only)
- Attached Shotgun (For Assault Rifles only)
- Attached Bayonette (For Assault Rifles and Snipers only)
- Laser
- Red dot sight
- Reflex scope
- Thermal Scope
- Acog Scope
- Extended Mags
- Dual Mags
- Rapid Fire
- Grenade Launcher (Grenades drop significantly more)
- Grip
- Perfected Ironsights (Ironsights that make it easier to see your bearings)
Quelle: Shooter-Szene