The Division: Informationen zum Day-One-Patch

Erstellt am 7. März 2016 von Freemantk

The Division erscheint morgen offiziell im Handel und wie es mittlerweile üblich ist, gibt es einen umfangreichen Day-One-Patch, der umfassende Optimierungen enthält. Neben grafischen Verbesserungen gibt es auch eine bessere Missionsübersicht auf dem Mega-Map-Screen.

Alle Änderungen gibt es in den englischen Patch-Notes:

Appearance menu has been updated:

  • Now displays as a grid making it much easier to browse items
  • "Outfit Sets" option added to quickly equip all the items in a set
  • "Inspect" feature added

Visual Improvements:

  • Fixed several lights that did not cast global illumination
  • Fixed missing volumetric lights on traffic lights
  • Illuminated signs now cast actual light
  • Improved atmospheric haze in several time and weather combinations
  • Improved night time lighting and contrast
  • Adjusted exaggerated rim light shader on characters
  • Improved car window reflections
  • Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced

Mega Map and Open World updates:

  • New "Mission Overview" has been added to the Mega Map
  • Contaminated zones will now display the required filter level on the Mega Map
  • Field data with audio will automatically play when you pick them up
  • If you start listening to field data with audio from the menu, you can keep listening outside the menu
  • Subtitles added for all Field Data that play audio
  • Mission entrance menu usability has been improved
  • Significantly increased the number of crafting materials obtained from loot crates
  • The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not

Gameplay Improvements:

  • New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
  • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
  • Added information to the in-game loot pickup UI that displays why an item can't be picked up
  • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
  • Skill modifiers have been added directly to gear (previously only available on gear mods)

Fixes and general improvements:

  • Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
  • Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
  • Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
  • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
  • Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
  • Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
  • Overall stability increased
  • Further backend improvements and optimizations
  • Localization adjustments and bug fixes
  • Additional minor bug fixes and polish
Quelle

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