Team6 der Entwickler des Action Rennspiels hat nun den mittleiweile dritten Patch veröffentlicht. Bei dem Update wird in fast allen Bereichen etwas geändert.
Der Entwickler Team6 gibt nicht auf und versucht mit neuen Patches einiges zu verbessern. So nun auch mit diesem dritten Update. Es wird Verbesserungen bei der Spielmodi, der Balance, der KI und auch bei der Physics geben.
Hier nun haben wir die genauen Änderungen des neuen Patches:
• Improvement allowing cars not to get locked up with one another
• Roll of certain classes have been improved.
• The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)
• Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
• Speed game mode now has the same functionality / game logic as race mode.
• ”Classic Mode” now renamed to “Game Speed” because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.
• Fixed “monstertruck wheels crushes my car” issue
• Improved physics for the ‘default’ Classic class tuning setting.
• Added ‘Classic’ setting for the Muscle Class.
• Added new loading screens.
• Tempered reaction for all explosions and other impact effects.
• Upgraded first skin for default car, Grinder.
• Streamlined ‘CrashSiteX’ track. Go give it a try!
• Reduced default A.I count for both race and challenge mode.
• Player can now easily bash their way through opponents.
• Balanced / tweaks for damage system.
• Tweaks and feature improvements for the A.I.
• Reduced default startgrid count for race and challenge mode.
Mehr zu Flatout 3 – Chaos & Destruction erfahrt ihr hier.