Or to put it another way: Making things takes a long time even when they are kickstarted. That’s basically the common Erkenntnis from several crowdfunding project I backed over the last years. I’d like to take a look back and see how far they’ve come.
Double Fine Adventure – Broken Age – one down, one to go
DFA, as fans and backers call it, was one of the most successful kick starters of all time with over 3 Mio. USD raised. They also are very big with transparency, documenting where the money went to, discussing almost everything with the backers in the forums and let you see the creation evolve with the ongoing documentary series.
The first half of the game came out early this year after they decided to split it up. And while they’re way behind the estimated date (Oct 2012) I very much liked the game as you can clearly read here. Still, the project shows all the ups and downs of game development: great design, a resourceful and motivated team, tight budgets and schedules, release, sales expectations and whatnot. Very interesting to see this happen and I’m very proud to add my 30 $ to this. Trailer follows for sheer gorgeousness.
Leisure Suit Larry Reloaded – done
AVGN Movie – release imminent
If you are a true nerd you have at some point in your life watched at least one episode of the Angry Video Games nerd, a pretty choleric character who „plays the shitty games that suck ass“. Funded via indiegogo (325.327 $) the movie that James Rolfe planned for a very long is finally done and on tour through the US with a release on disk happening in September. Work for the movie started long before the funding campaign because three years would actually be a pretty short time for an indie movie, as you could learn from quite frequent status updates James did. So it’s really more like 7. And while the main show – the movie – seems to be finished I guess I’m still waiting for my perk. But this will sort out I’m sure. g Have a look at the latest trailer!
Dreamfall Chapters: The Longest Journey – on time (kind of)
Factorio
Factorio is a crafting game, a genre that kind of not existed before Minecraft, because then we called it simulations. Yeah, I’m that old. However, it’s all about building machines to collect resources and to create goods from them, to research new machines and to build yourself up from mechanical to electrical contraptions thereby automating most of the hard work including defending your territory. It’s an insane puzzle if you will, and I already loved the early alphas. Now it already pretty much looks like a polished game with a backstory and levels and stuff and it’s really a lot of fun yet still in official alpha state. Although I have to admit it’s no longer as addictive as e.g. Craft the World. It’s available for Windows, Mac and Linux from right here. It’s pretty impressive what a mere 21.626 € that were raised through Indiegogo helped create. Watch.
Data Dealer – in perpetual beta
SEIN ODER NICHT`N GAAGE! Der MAULWURF Film! – been there, done that
This movie, although only partly crowdfunded (a little over 100.000 € were thrown in by backers), probably wouldn’t have been made otherwise as it was not very successful at the box office although it had some well-known and loved puppet characters (and actors) that have been popular in Germany for years. If you throw Disney-money at it you get the Muppets, but this is much smaller and puppet comedy has only been a phenomenon here for a few years.
It really became a nice movie and pretty much stayed on schedule. So I’d call this one a successful campaign in any way.
There are other projects I backed so I might do this again some time. In general I realize that most of the time the estimates for time and money needed are very optimistic at best. Almost all projects I backed needed to extend their time frames and that includes books, comics, music, video games and other stuff. So I guess it would be nice to be just a little more generous when looking at the numbers. But as I’ve learned this I now usually add a year or so to any estimates creators make. The Scotty method doesn’t probably work here which is a shame, right?