Since 2006, the Clash of Realities international research conference on the art, technology, and theory of digital games has brought together a diverse selection of experts in Cologne. The Clash of Realities conference is hosted by the University of Applied Sciences of Cologne (TH Köln) and has taken place yearly since 2015. This year, experts from the academy, science and research, economics, politics, and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy.
The conference is divided into three parts: The Conference Opening Day on November 19, with Young Academics Workshop about Games, Play and Mental Health and an Opening Event, Summit Day and the Main Conference Day.
On November 20, there will be four different Summits on the following topics: Games Studies Summit about Paratextualizing Games ( Call for Papers), Media Education Summit about Digital Games and Children ( Call for Papers), Game Development Summit about Strange Worlds - and Spatial Experiences in Digital Games, History in Games Summit about contingencies of an Authentic Past, and the Film and Games Summit about Audiovisual Storytelling in a Transmedial Context.
Conference Day on November 21, provides numerous keynote talks and expert-presentations.